No thank you bl game cg
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About This Game A brand-new, intuition-based, flag-destroying adventure!! Main Features - A dramatic BL visual novel revolving around a man who lost his memory and a secret organization. They function as a sort of prerequisite or turning point for a story branch.
In NTY!!! Button will appear in the upper left-hand corner. Essentially, the NTY!!! Being forgetful may actually be a well-practiced convenience. The act of survival is something he values above all else, and the importance of happy memories is something he treasures close to his heart. Hiroyuki is both kind and honest, and is the first to befriend Haru. Not having the best of starts in life, Hiroyuki is especially grateful to Kouichi, who took him under his wing. Maki is the chef at the bar. He is one of two bara characters available in the game, his appearance being more evidence of reaching wider audiences and going beyond the more traditional BL.
Maki is a character that reveals very little in both body language and actual language. Speaking is a pain for him, and so he only ever says as much as he has to.
Haru seems to bring out the impossible in Maki, although the route had a bit of a rocky start. The two also share some similarities that make them a smart match for each other. Introducing Glasses! Eh- I mean, Ryu Kurosawa.
Neat and calculative, very few things shake Ryu emotionally. Enter Haru! Acting as front of house and main bartender, Ryu is definitely a workaholic. This icy individual also has something motherly about him, expertly preparing homely Japanese dishes and knowing how to care for young children.
Kouichi Inui is the second character with bara traits. This older muscle-man is the boss, not only of the bar but also of a number of other businesses in the same building.
At one point Kouichi even struggles with the uncertainty over incest. He is a gentle man, perhaps too kind at times, who definitely lets Haru get away with too much. He also has his own agenda that he is determined to follow, falling into some questionable dealings all for the sake of reaching his goal. The art director for No, Thank You!!!
Both artists have produced some stunning work. Crisp, clear images combined with rich colours, attention to detail and intelligent lighting effects, come together to make a beautiful game.
Our attention is immediately brought to the two men centred in the image, the background smartly blurred with glowing lights to create that dream-like effect. The clothing is so well designed that you can practically feel the texture of the cloth against their skin. A young man is hit by a car after saving an unknown man and loses consciousness. Despite being only slightly injured, the protagonists has temporary amnesia; he is consequently taken in by the man he saved, revealed to be Kouichi Inui, who happens to be a bar owner.
Later, the main character is given a job by Kouichi and a name Haru by his co-workers. Haru soon finds out that that bar isn't just a simple bar, but also a detective agency One of the unique features of No, Thank You!!! While the game does still employ some traditional text-based choices, at certain critical points in the game, the NTY!!! Effectively, the NTY!!! Just what are you being given the option to say "no, thank you" to?
Haru is funny. Haru is nice. Haru is capable. And most importantly, Haru is extremely quotable:. Haru is by far the greatest thing about NTY. Haru is so descriptive about literally everything in a very childish way.
Old man. Bandage dude. Or he just makes up an incomprehensible nickname like Bunbun. He comments on literally everything that he notices and he thinks everything is fun and interesting. It really is quite a change from a normal protagonist. Even grew to like it! In general, the art is great. The character designs are generally sleek and realistic-looking.
Not nearly enough. I do really like that important bad endings get a nice CG every now and again though. Some of the best CGs from the game are actually from bad endings. The music is nice. NTY has many nifty features! Like being able to save your favorite voice acting lines.
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